LastCamp

Build by day. Hold through the night.

A top-down strategy game that runs in a browser tab. You start beside a campfire with a few people and whatever the map happened to put nearby. Everything after that — the houses, the farms, the wall, the warriors on it — you make out of the ground around you.

Free · nothing to install · mouse or touch

Sixteen seconds of a real world, filmed in the game: a camp at work, the sun going down, and wolves at the edge of the firelight.

Day 1 — till night 5:00

Nobody in the camp does two jobs

A villager can carry things and build. Anything else, they have to become: walk one onto the lumbermill and she is a lumberjack from then on, onto the barracks and he picks up a sword. A camp with no miner will never have a single stone, however long you leave it running.

Gather

Six things worth having — wood, stone, iron, coal, food, gold — and a different specialist for each. Send them out; they walk back on their own.

Build

Twenty-four buildings, from a second house to a smelter, a watchtower, a war bell that calls every fighter home at once.

Level up

Your people go from level one to five, and the campfire with them — and every level of the fire lets the camp hold more people and more buildings.

The goal

There is no win screen. There is the camp, still standing at dawn.

Every night is something coming for it, and the question the game keeps asking is whether what you built today is enough for what walks in tonight. If you want a finish line, there are three:

  • Raise the campfire to its highest level — the whole camp grows with it.
  • Work through the twenty lessons of Camp Leveling, which teach the game one piece at a time.
  • Find the lairs the monsters come out of, and seal them.
A camp in daylight: houses, two farms, a mine, a smelter and a watchtower around a campfire, with villagers and warriors standing between them.
Day 1 — a camp with its first buildings up

Nightfall

Five minutes of daylight, then five minutes of dark

The sun goes down on a clock you can watch, and the map goes with it. What you can see shrinks to the fire and whatever torches you put up, and wolves come in at the edge of it — then slimes that split in two every time you hit them, and later things with names.

Ring the war bell and every warrior, thrower, dog and golem you have drops what it is doing and comes back. That is usually the difference.

The same camp after dark, lit by its campfire and torches, with wolves at the edge of the light.
Night 10 — wolves inside the torchline

Day 10

The night has a source, and you can go and end it

From day ten, holes start opening in the far corners of the map — a wolf den, a slime cave, and one magma cave, whose slimes set alight whatever they touch. Each one standing makes the nights come faster.

So they are the one lever you have on the weather. March a party out, take one down, and that night is quieter — not because the difficulty dropped, but because you went and did something about it.

Each kind rolls once a day for a place on your map, one chance in ten, so no two worlds end up with the same map of them.

A magma cave: a mouth in the rock running with molten stone, with dark magma slimes around it.
A magma cave, and what keeps to it

Every world

And the rest of it

Camp Leveling

Twenty lessons that hand you the game one piece at a time, each with its own small world and its own task.

Shared worlds

Up to four camps in one map, allied or not, trading resources across it. Everyone runs their own camp; the world keeps the score.

World Maker

Draw your own map — terrain, trees, buildings, survivors — and hand it to a friend with a six-digit code.

Seventy-one achievements

From felling your first tree to holding a hundred of every resource at once, with profile pictures to unlock.

Your own worlds

Five map sizes up to 530 tiles a side, five difficulties, and world types from a plain forest to an island or a blind map.

It installs

Add it to a phone's home screen and it plays offline, landscape, with touch controls made for a thumb rather than a mouse.

32×32pixels to a tile, top-down, on a flat square grid
6things worth gathering: wood, stone, iron, coal, food, gold
24buildings to raise, from a tent to a smelter
5+5minutes: one full day and night in the game

It opens in a tab. Bring it up and see how the first night goes.

No account, no download. The tutorial is the first lesson of Camp Leveling, and it starts with one click.